Nelson Education > School > Mathematics K-8 > Mathematics 4 > Teacher Centre > Surf for More Math> Chapter 4 Lesson 9
 

Lesson 9 - Making Change

To encourage students to have fun on the Web while learning about Making Change, here are some games and interactive activities they can do on their own or in pairs.

 

Goal

Make purchases and change for money amounts.

Builds Upon

Student Book pages 110-111

 

Instructions for Use

Change Maker provides students with practice counting money and estimating differences.

To use Change Maker, choose a currency by clicking on the flag of a country, and a difficulty level. Mentally subtract how much money you expect to get back when you pay for an item. If you get the answer correct, the amount of change is added to your piggy bank. If you get the answer wrong, the correct amount of change is subtracted from your piggy bank. The more money you get in your piggy bank, the harder the questions will get.

 

Change Due provides students with practice counting money and determining the fewest coins needed to make the correct change.

To use Change Due, click the 'Start' button. Determine the total amount of change due using the fewest coins needed to make the correct change. Start with the highest denomination of coins or bills. Use as many of this as possible without exceeding the amount of change due. Click 'Check Answer' to see if you have the correct amount of change due.

 

 

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